Much better than the first render we did and we have not even applied any realistic images! Once this has been done the image should look like the below. Once this has been created you will attach the HDRI image by navigating down to the colour / intensity panel and select texture and map the HDRI environment in the Maps – General – Bitmap portion of the material/map browser. To create the Skydome light, you create an Arnold light and then go to your modify panel and change it from the default Quad to Skydome. With the Arnold renderer you are able to attach an HDRI map to the Skydome light. When creating lighting for your scene, one of the easiest ways to setup a light source with a background is probably an HDRI environment. ![]() This occurs when you do not have a light source and can be very frustrating for first time 3DS Max users. Have you ever created a scene and experienced the below image? Darkness…
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